procedural facades · free

Facadr.

A building-facade generator — ordered floors, randomly lit windows, and a clean 3-level displacer. Set the grid, decide how the building lights up, mask out a section, and export four maps that drop straight onto a building in Blender, DaVinci Resolve, or a game engine. Free in your browser, no watermark.

01Four maps, one facade

Every generate makes four aligned maps from the same building: Color (concrete, unlit windows, and lit windows in your palette), Height (a 3-level displacer), Normal (fine relief), and Emission (the lit windows only, for glow). Switch between them with the tabs above the preview; each downloads as a PNG up to 8K.

02The 3-level displacer

The height map uses exactly three valuesblack = concrete, grey = lights off, white = lights on. Three flat levels, not a soft gradient, so window relief stays crisp when you displace in Blender or read the map as a depth pass in Resolve. Set each level in the Displacer panel, and flip Invert if you want the windows to recess instead of stand proud.

03Make it light up like a real building

Ordered floors and columns give you the grid; then you decide how it lights up. Row variation makes floors different heights so windows come in a variety of sizes. Lit odds set how many windows are on; run length clusters them into streaky horizontal bands; dark floors leave some floors mostly unlit. A lit-window palette tints the glow — add, remove, or randomize the colors. Change the seed for a whole new building with the same settings.

04Mask out a section

Drag on the preview to blank a region to concrete — a billboard, a storefront base, a blank wall, or a setback. Add as many masks as you want; the building underneath stays the same. Undo last and Clear masks are in the Mask panel. The orange guide you see while masking is only on screen — it never exports; your maps come out clean.

05Into Blender & Resolve

The maps are built to drop onto geometry: height for displacement, normal for detail, emission for glowing windows, and color for the base. Use them on a plane, a box, or a whole skyline — perfect for a night-city establishing shot, a game background, or a matte painting. A dedicated Facadr add-on that builds the building and applies the maps for you is coming.

$Free

free · one sign-in · no watermark

Facadr is free.

Generate and download at no cost — full resolution, no watermark. Sign in once (Google, Microsoft, or email) to use it; it's free, and it adds you to the newsletter.

Then drop the maps into Blender, DaVinci Resolve, Unreal, Unity — anywhere you build.

Open Facadr → ← Back to the guide
Starting Frame. — the guide · startingframe.com
Facadr · procedural building facades for the edit.