Blender add-on · free

Curator.

A free Blender add-on that organizes anything you want to reuse — objects, materials, lights, cameras, collections, node groups, worlds — into a clean, Asset-Browser-ready library. Point it at a scene or an imported .blend; it sorts every keepable datablock into its own file, auto-catalogued by type and name, textures packed in. 100% local — no account, no cloud, no lock-in. The output is a standard native Blender library that keeps working even if you uninstall the add-on.

01Two jobs, one engine

Organize into Library

the factory

Sort a whole file into a clean, catalogued library in one click — the main event.

Mark in Place

quick intake

Mark, protect, pack, thumbnail, and catalog the selected datablocks right in the current file — a fast way to tag as you go.

02Install

Open Preferences

In Blender (4.2+): Edit → Preferences → Add-ons, top-right dropdown → Install from Disk…

Pick the zip

Select curator-v0.2.zip — don't unzip it first.

Enable it

Tick the checkbox next to Curator. In the 3D viewport press N → the Curator sidebar tab — two panels, Organize into Library and Mark in Place.

03Organize into Library

For every datablock of the kinds you pick, Curator marks it as an asset and protects it from purge, packs its textures so it travels (no pink materials), auto-catalogs it, and writes it to its own self-contained .blend at <library>/<Type>/<Category>/<name>.blend.

Point it at a file

Open the file you want to harvest — your scene, or File → Open an imported pack.

Set it up

In Curator → Organize into Library:

  • Library — a destination folder
  • Keep which kinds
  • Selected only
  • One file per category

Library = a fresh folder (e.g. Asset-Library/). Keep which kinds = tick Materials / Objects / Collections / Node groups / Worlds. Leave One file per category off (the default) for the most shareable output — one file per asset.

Run it

Click Organize into Library. The status bar reports Organized N asset(s) → N file(s), N catalog(s).

Register the library once

Edit → Preferences → File Paths → Asset Libraries → + → pick your Library folder. Then open an Asset Browser, choose that library — everything appears, catalogued.

Categories are automatic. Objects sort by type (Meshes/, Lights/, Cameras/…); materials, collections, and worlds group by the first _-token in the name (Materials/Tech, Collections/Kit); node groups sort by tree type. Rearranging catalogs later in the browser moves nothing on disk — the catalog layer is virtual.

04It never touches your source

Curator never saves your source file — it only writes new files into the library. In-scene it briefly marks and packs the datablocks to build self-contained assets, then restores your session to how it found it (press Ctrl-Z to revert any texture packing too). Warnings — like a texture whose source file is missing — print to the System Console (Window → Toggle System Console) and never stop the run. The library it builds is a standard native Blender library, so it keeps working even if you uninstall Curator.

$Get Curator

free · Blender 4.2+ · local, no lock-in

Curator is free.

Download it from the tools page — one email (which adds you to the newsletter) unlocks it, then it's yours on your machine. No account, no cloud; the library you build is a plain native Blender library.

Get Curator free → ← Back to the guide
Starting Frame. — the guide · startingframe.com
Curator · organize anything you reuse into a clean library.