Starting Frame. Launch Frame →

Blender → After Effects · $25 one-time

Send your Blender camera into After Effects.

Afterframe exports your Blender camera and objects — with real rotation — into a self-contained .jsx that rebuilds the scene in After Effects at your render resolution and fps. Plus one-click screen replacement that seats your content on the tracked surface, scaled and facing right.

Free open-source base (GPL-3.0) · Pro is a one-time purchase

Afterframe — Blender to After Effects

What it does.

Carry a Blender camera move into After Effects without rebuilding the track by hand.

Camera + objects, with true rotation

Position and zoom are deterministic; the hard part off-the-shelf exporters get wrong is rotation across AE version conventions — Afterframe is calibrated to match Blender's viewport, pan and roll included.

A self-contained .jsx — no plugins

Export builds a single script you run in After Effects (File → Scripts → Run Script File). It rebuilds a comp at your render resolution and fps, with a world null at comp center so Blender origin = comp center.

One-click screen replacement

Pro seats your content on the tracked surface in After Effects — scaled and facing the right way — so a screen or insert lands without hand-parenting.

The math lives in Python

All the coordinate and camera math runs on the Blender side; the .jsx is a dumb reader. When AE changes a convention, it is one fix, not a wall of ExtendScript.

Pro · one-time · $25

Buy it once. Keep it forever.

Afterframe Pro is a $25 one-time purchase — no subscription. The exporter base is free and open-source on GitHub; Pro adds the screen-replacement tooling.

Buy Afterframe Pro — $25 →

Questions.

What is Afterframe?

Afterframe is BlendFusion's After Effects sibling: it exports your Blender camera and objects — with real rotation — into a self-contained .jsx that rebuilds the scene in After Effects, plus one-click screen replacement that seats your content on the tracked surface.

Does it get camera rotation right?

Yes — rotation is the part most exporters get wrong, so it is the part Afterframe is built and calibrated around. Position and zoom are deterministic; the .jsx rebuilds a comp that matches Blender's viewport, pan and roll included.

What is free and what is Pro?

The camera and object exporter base is free and open-source (GPL-3.0) on GitHub. Afterframe Pro ($25 one-time) adds one-click screen replacement.

Do I need a plugin in After Effects?

No. The export is a self-contained .jsx you run once from File → Scripts; there is nothing to install in After Effects.

Do I need an account?

No. Pro is a one-time purchase through Starting Frame's own checkout; the free open-source base is a direct download from GitHub.